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/************************************************ ******************************
文 件 名:Flash_synchronizer.h
功能描述:闪烁同步信号发生器库文件
作 者:张暄
版 本:V1.0
日 期:2017.04.02
******************************************************************************/
#include "Flash_synchronizer.h"
volatile uint8_t FlashSync1Hz;
volatile uint8_t FlashSync2Hz;
volatile uint8_t FlashSync5Hz;
volatile uint8_t FlashSync05Hz;
volatile uint8_t FlashSync_2_5_Hz;
volatile uint8_t FlashSync3Hz;
const uint8_t FlashSync1HzTable[] = {0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
};
const uint8_t FlashSync2HzTable[] = {0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u,
};
const uint8_t FlashSync5HzTable[] = {0u, 0u, 1u, 1u, 0u, 0u, 1u, 1u, 0u, 0u,
1u, 1u, 0u, 0u, 1u, 1u, 0u, 0u, 1u, 1u,
};
const uint8_t FlashSync05HzTable[] = {0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
};
const uint8_t FlashSync_2_5_HzTable[] = {0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 0u, 0u,
0u, 0u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 1u, 1u,
1u, 1u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u,
}; /* 2.5Hz */
const uint8_t FlashSync3HzTable[] = {0u, 1u};/* 3Hz */
uint8_t count_10 = 0u;//此变量在0~9循环,一周期50ms
uint8_t count_33 = 0u;//此变量在0~32循环,一周期165ms
uint8_t FlashTimer = 0u;//数组下标,数组元素总数为20
uint8_t FlashTimer40 = 0u;//数组下标,数组元素总数为40
uint8_t FlashTimer2 = 0u;//数组下标,数组元素总数为2
/******************************************************************************
函数名:Flash_Sync_Signal_Generation_Service
功 能:闪烁同步信号发生服务
参 数:无
返回值:无
*******************************************************************************
注 意:该服务函数必须每5ms被调用一次
******************************************************************************/
void Flash_Sync_Signal_Generation_Service ( void )
{
count_10++;//每5ms加1
count_33++;//每5ms加1
if (count_10 >= 10u)
{
count_10 = 0u;
{
FlashTimer++; /*50ms一次 加 1*/
if ( FlashTimer >= 20u )
{
FlashTimer = 0u;
}
FlashTimer40++; /*50ms一次 加 1*/
if ( FlashTimer40 >= 40u )
{
FlashTimer40 = 0u;
}
}
}
if (count_33 >= 33u)
{
count_33 = 0u;
FlashTimer2++; /*165ms一次 加 1*/
if (FlashTimer2 >= 2)
{
FlashTimer2 = 0u;
}
}
FLASH_SYNC_1Hz = FlashSync1HzTable[FlashTimer]; /*500ms*/
FLASH_SYNC_2Hz = FlashSync2HzTable[FlashTimer]; /*250ms*/
FLASH_SYNC_5Hz = FlashSync5HzTable[FlashTimer]; /*100ms*/
FLASH_SYNC_05Hz = FlashSync05HzTable[FlashTimer40]; /*1000ms*/
FLASH_SYNC_2_5_Hz = FlashSync_2_5_HzTable[FlashTimer40]; /*200ms*/
FLASH_SYNC_3Hz = FlashSync3HzTable[FlashTimer2];/*165ms*/
}