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/**********************************************************************************************************
* @file loc_graphics_data.h
* @author HZS
* @version V1.0.0
* @date 2021.04.09
* @brief c header file
********************************************************************************************************/
#ifndef LOC_GRAPHICS_DEF_H_
#define LOC_GRAPHICS_DEF_H_
#include "r_typedefs.h"
#include "r_ddb_api.h"
#include "r_cdi_api.h"
#include "r_wm_api.h"
#include "r_drw2d_os.h"
#include "r_drw2d_api.h"
#include "loc_graphics.h"
typedef struct
{
uint32_t Count;
void *Buffer[4];
r_wm_Sprite_t Sprite;
uint32_t VoIndex;
uint32_t DrawIndex;
r_drw2d_Framebuffer_t DrawFb;
} MultiBufferSprite_t;
typedef struct
{
uint16_t u16PosX;
uint16_t u16PosY;
uint16_t u16Width;
uint16_t u16Height;
uint16_t u16Layer;
} SpriteAttr_t;
typedef struct
{
SpriteName_t stSpriteID;
SpriteAttr_t stAttr;
SpriteTarge_t taget_mem;
MultiBufferSprite_t *pSpriteBuf;
uint8_t *pIndex;
LogicLayerAttr_t *pLogicLayerAttr;
uint8_t MaxLogicLayer;
uint8_t *pUpdate;
uint8_t *pEn;
void (*GUI_N_Display)(void);
} SpritesHandler_t;
#endif