/********************************************************************************************************** * @file loc_graphics_data.h * @author HZS * @version V1.0.0 * @date 2021.04.09 * @brief c header file ********************************************************************************************************/ #ifndef LOC_GRAPHICS_DEF_H_ #define LOC_GRAPHICS_DEF_H_ #include "r_typedefs.h" #include "r_ddb_api.h" #include "r_cdi_api.h" #include "r_wm_api.h" #include "r_drw2d_os.h" #include "r_drw2d_api.h" #include "loc_graphics.h" typedef struct { uint32_t Count; void *Buffer[4]; r_wm_Sprite_t Sprite; uint32_t VoIndex; uint32_t DrawIndex; r_drw2d_Framebuffer_t DrawFb; } MultiBufferSprite_t; typedef struct { uint16_t u16PosX; uint16_t u16PosY; uint16_t u16Width; uint16_t u16Height; uint16_t u16Layer; } SpriteAttr_t; typedef struct { SpriteName_t stSpriteID; SpriteAttr_t stAttr; SpriteTarge_t taget_mem; MultiBufferSprite_t *pSpriteBuf; uint8_t *pIndex; LogicLayerAttr_t *pLogicLayerAttr; uint8_t MaxLogicLayer; uint8_t *pUpdate; uint8_t *pEn; void (*GUI_N_Display)(void); } SpritesHandler_t; #endif