#include "CAN_Communication_Matrix.h" #include "Common_Interface.h" #include "TYW_stdint.h" uint8_t GetSignSts_Dr; uint8_t GetSignSts_Pss; uint8_t GetSignSts_RR; uint8_t GetSignSts_RL; uint8_t GetSignSts_Hood; uint8_t GetSignSts_Trunk; uint16_t GetDisVspeed(void); uint16_t GetDisVspeed(void) { uint16_t v2 = 0u; if ( Common_Get_Disp_V_Speed_Valid( ) ) { v2 = Common_Get_Disp_V_Speed( ); } return v2; } uint8_t GetVoiceCFG(void); uint8_t GetVoiceCFG(void) { uint8_t VoiceSts = 0u; return VoiceSts; } typedef struct { uint8_t Sts_FL; /*0 =close 1 =oppen */ uint8_t Sts_FR; /*0 =close 1 =oppen */ uint8_t Sts_RL; /*0 =close 1 =oppen */ uint8_t Sts_RR; /*0 =close 1 =oppen */ uint8_t Sts_Trunk; /*0 =close 1 =oppen */ uint8_t Sts_Hood; /*0 =close 1 =oppen */ uint8_t ImageMode; /*0 =Noon 1 =Small 2 =Big*/ uint8_t SndWarning; /*0 =None 1 =Voice 2 =Buzzer*/ uint16_t Time; uint16_t Vspeed; uint8_t LampSts; /*0 =Close 1 =Light 2 =Flash*/ uint8_t KL15Sts; } DoorStructstructure; DoorStructstructure Door; void Door_WakeUpInit(void); void Door_WakeUpInit(void) { Door.Sts_FL = 0u; Door.Sts_FR = 0u; Door.Sts_RL = 0u; Door.Sts_RR = 0u; Door.Sts_Trunk = 0u; Door.Sts_Hood = 0u; Door.ImageMode = 0u; Door.Time = 0u; Door.Vspeed = 0u; Door.LampSts = 0u; } void DoorProcess(void); void DoorProcess(void) { Door.Sts_FL = 0u; /*Get_Sig_BCM_DoorAjarSts_FR() ? 1u : 0u; */ Door.Sts_FR = 0u; /*Get_Sig_BCM_DoorAjarSts_FL() ? 1u : 0u; */ Door.Sts_RL = 0u; /*Get_Sig_BCM_DoorAjarSts_RL() ? 1u : 0u; */ Door.Sts_RR = 0u; /*Get_Sig_BCM_DoorAjarSts_RR() ? 1u : 0u; */ Door.Sts_Trunk = 0u; /*Get_Sig_BCM_TrunkAjarSts() ? 1u : 0u; */ Door.Sts_Hood = 0u; /*Get_Sig_BCM_Reserved()?1u:0u;*/ Door.Vspeed = GetDisVspeed( ); if ( (Door.Sts_FL) || (Door.Sts_FR) || (Door.Sts_RL) || (Door.Sts_RR) || (Door.Sts_Trunk) || (Door.Sts_Hood) ) { if ( Door.Vspeed < 30u ) { Door.LampSts = 1u; /*always Light*/ Door.SndWarning = 0u; /*sound warming*/ } else { Door.LampSts = 2u; /*Flash*/ if ( GetVoiceCFG( ) == 0u ) { Door.SndWarning = 1u; /*Voice reminder*/ } else { Door.SndWarning = 2u; /*Buzzer reminder*/ } } if ( Door.Time < 5000u ) { Door.Time++; Door.ImageMode = 2u; /*Big Image*/ } else { Door.ImageMode = 1u; /*Small Image*/ } } else { Door.LampSts = 0u; Door.SndWarning = 0u; Door.ImageMode = 0u; Door.Time = 0u; } } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_FL(void); uint8_t Get_Door_Sts_FL(void) { uint8_t Sts = 0u; Sts = Door.Sts_FL; return Sts; } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_FR(void); uint8_t Get_Door_Sts_FR(void) { uint8_t Sts = 0u; Sts = Door.Sts_FR; return Sts; } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_RL(void); uint8_t Get_Door_Sts_RL(void) { uint8_t Sts = 0u; Sts = Door.Sts_RL; return Sts; } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_RR(void); uint8_t Get_Door_Sts_RR(void) { uint8_t Sts = 0u; Sts = Door.Sts_RR; return Sts; } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_Trunk(void); uint8_t Get_Door_Sts_Trunk(void) { uint8_t Sts = 0u; Sts = Door.Sts_Trunk; return Sts; } /*return value: 0 close, 1 open */ uint8_t Get_Door_Sts_Hood(void); uint8_t Get_Door_Sts_Hood(void) { uint8_t Sts = 0u; Sts = Door.Sts_Hood; return Sts; } /*return value: 0 close, 1 Light, 2 Flash */ uint8_t Get_Door_LampSts(void); uint8_t Get_Door_LampSts(void) { uint8_t Sts = 0u; Sts = Door.LampSts; return Sts; } /*return value: 0 close, 1 Voice, 2.Buzzer */ uint8_t Get_Door_SndWarning(void); uint8_t Get_Door_SndWarning(void) { uint8_t Sts = 0u; Sts = Door.SndWarning; return Sts; } /*return value: 0 =Noon 1 =Small 2 =Big*/ uint8_t Get_Door_ImageMode(void); uint8_t Get_Door_ImageMode(void) { uint8_t Sts = 0u; Sts = Door.ImageMode; return Sts; }